Welcome !

This is my portfolio. You will find some of the projects I did or participated to, with links to the project repository. You can find more details in the project's readme.

Basic Sokoban

Basic Sokoban Icon

I created this game in order to learn Haxe with the Heaps Engine. You can check the source code here, learn more about heaps and haxe, and play it on browser here.

  • Heaps Engine
  • Haxe
  • Game dev

Tidying for Godot

Tidying for Godot Icon

Tidying for Godot is a game created in 48h during the Global Game Jam Online of 2021 by a team of three developpers. You can check the source code here, the game jam entry here, and play it on browser here.

  • Godot Engine
  • Game Jam
  • Global Game Jam
  • Game dev

Sudoku javascript

Sudoku icon

A small sudoku interface developped in javascript. The goal is to focus on the interface, making it easy for anyone to play it. You can check the source code here and test it here.

  • Javascript
  • HTML
  • CSS
  • Game dev

Polygons of Light

> Video
Polygons of Light Icon

Polygons of Light is a game created in 72h during the 46th edition of the Ludum Dare, by a team of three students, with some help for the music and a bit of game design. Playable on browser on itch.io.

  • Unity
  • C#
  • Game Jam
  • Ludum Dare
  • Game dev

Biome

> Video
Biome Icon

Biome is a 3D-roguelike prototype made in C# with Unity, done as a school project over a semester. I worked on the procedural terrain and objects generation.

  • Unity
  • C#
  • 3D
  • Roguelike
  • Procedural Generation
  • Game dev

Advent of Code 2019

AoC 2019 icon

My participation to advent of code 2019 using ADA. It helped me explore many ADA features I did not know or had difficulties with, and I learned a lot of things. I wrote some feedbacks in the readme while I was doing the challenge.

  • ADA

Advent of Code 2018

AoC 2018 icon

My participation to advent of code 2018 using ADA.

  • ADA

Warbot

Warbot icon

An AI we developped as a school project for a warbot game. We had to implement a strategy for a faction in a basic strategic game, in which various units can explore, harvest and attack.

Resource Manager

Jade icon

A small school project modeling resource management. We implemented a manager which has to dispatch workers between harvest and produce in order to reach a production goal.

Eat or Die

Eat or Die Icon

A small third person game. You play a raptor who needs to eat rabbits to stay alive.

  • OpenGL
  • C++

Numap and Numamma

Numamma icon

Numap and Numamma are C libraries that monitor a multi-threaded program's memory access on a NUMA architecture. During an internship, I worked on those libraries in order to implement a feature.

  • C
  • Threads
  • NUMA

Sunny weather

Sunny weather icon

Sunny weather is a shooter in which you play a sun which does not want the weather to be rainy. Shoot sun beams at the clouds in order to turn them into rainbows.

  • Unity
  • C#
  • Game dev
  • Shooter

Schmup

Schmup icon

A shoot them up created in Game Programming class, in order to learn some programming techniques such as factories

  • Unity
  • C#
  • Game dev
  • Shoot them up

Squishy Square

Squishy Square icon

A platformer in which you play a square that squishes when you jump, we developed during a Game Engine class, we had to handle all physics and collisions ourselves, and make user feedback.

  • Unity
  • C#
  • Game dev
  • Plateformer

Law Enforcer

Law Enforcer icon

Law Enforcer is a plateformer in which the player has three abilities : jump, dash and attack. The player can also set world rules which prevent both themselves and the world boss to use those abilities. It was developped from scratch in C++ with the Box2D and PugiXML libraries.

  • C++
  • Game dev
  • Plateformer